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r00t: glückwunsch amtze denk dran da fährt man auf der anderen seite ;)
Matze: Auto-Führersche in bestanden und jetzt erstmal ne Woche in England chillen 8)
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Glaedr: ^^ Ja mal sehen Zumo du weisst ja dass Micha bei Alfa ist oder? Und Elight und IGOR auch. --> http://alfa1.al .funpic.de/ilch /index.php?news -16
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  News
 
Savage XR 1.0 RC 3 Released!!
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savage

Newerth.com is pleased to announce the 3rd Release Candidate (RC3) of Savage XR Version 1.0, the next generation content patch for the popular RTSS, Savage: The Battle for Newerth (aka Savage 1). Happy holidays to all!



After much testing and stability profiling, we are finally releasing the XR server files! Polls have shown that XR is now at least as stable as SFE. As server admins start switching to XR, players will be able to start enjoying maps made especially for XR!

Overview of the XR server features
- Supports new XR props (Aztec theme, Arabic theme...)
- Supports XR physics objects (boulders, crates...).
- Supports triggers & special effects emitters.
- New NPCs (shrull, crawler, ronin, macaque, panda)
- New Bots system.
- New Skill capping system (optional).
- New Veteran Nerfing system (optional).
- Integrated Mods: Samurai Wars, Extreme, Ex2.

Bots in Savage!
Server admins can now include bots on their servers. The bots are still experimental, but they promise to be useful on servers with few players (2-4). They can be made to automatically replace players when there are less than a given number in each team. Below is a video showing what 32v32 bots looks like!


Client Improvements
- New: Tutorials
    We have created the first tutorial map, in a planned series of between 6 and 8 in total.
    You will notice the new tutorial button in the main menu.
- New FPS player HUD.
- New Melee icons for all units.
- Improved Hall of Fame (accuracy panel).
- New script command playSound to play sound files from mods
- Savage XR can be built as native 64bit binaries
- More robust sound subsystem initialization
- Experimental VOIP support (currently disabled due to crashing, will be fixed soon).

General Improvements
- New file I/O subsystem

Ex2 integrated into XR
The Ex2 mod is being rescripted & recoded into XR. Unique Ex2 features include:
- Ability to drop weapons/items on the ground.
- Up hill Leaping with beasts.
Ex2 style melee has not been reproduced yet, but we hope to work on that between now and the next release.
We have setup a server where you can play Ex2 24/7 (Ex2 Revival Server).

Bug Fixes
- Fixed Editor crashing all the time.
- Fixed crash with loading demo and reloading the GUI.
- Fixed Sliders-GUI. (Bug #311)
- Fixed player_kills & player_deaths, they no longer update while spectating.
- Fixed sound device selection.
- Fixed Linux sound to default to ALSA
- Fixed translucency (Bug #307)
- Fixed minimap lagging
- Fixed autoupdater memory and connectivity errors.
- Lots of other things I've forgotten because its 7am and I've been up all night on xmas eve to give you peeps RC3 for Christmas Day!

How do I get Savage XR Release Candidate 3?
If you already have Savage XR installed, the Auto-Updater will take care of updating your client to RC3. If you haven't installed Savage XR yet you can get it form our download section.

If you experience any issues with the Auto Updater please uninstall your current copy of Savage XR and download and install a fresh copy of RC3 as these installers fix several issues with the old RC2 autoupdater.

 

Quelle: Newerth.com
Übersetzung folgt bald...


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Kommentare für Savage XR 1.0 RC 3 Released!!
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# 6 von Zumoariku
jo, das is noch nicht gemacht worden ;)
Kommt warscheinlich mit RC4 oder halt mit der endversion ;)

# 5 von E.L.I.G.H.T
ich kann kein beast-tutorial machen, obwohl ich schon das von den humans gemacht hab :/

# 4 von Zumoariku
Das Tutorial is ja mel cool lol
Nur noch ein bisschen verbuggt razz

# 3 von Crooker
Mal sehen

# 2 von Glaedr
Download ich mir gleich mal. :-)

# 1 von E.L.I.G.H.T
Mein inet stürzt immer ab wenn ich auf den link klicke....


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